![]() ![]() Here's some examples to show off what you can expect. This pack contains a fifteen types of facial hair - beards, mustaches and sideburns. I would recommend overwriting all files if you update from a previous version of my expansion. Simply merge the Generator folder into your RPGM MV installation directory. The assets are numbered starting from the last RTP asset so if you already added other assets you might need to rename them to prevent conflicts. Note some of my assets are designed to replace RTP assets. !45ZHmJ6Z!H7TJCd_gdyY6fHzKQl908A (click Download as ZIP in the top right) You can always get the latest version at one of the following links: No credit is required, but you can link back to where you found them if you wish. It also replaces the default RTP school uniforms with portrait images that match the sprites more closely. My expansion currently features new hairstyles, eyes, eyebrows, mouths, noses and more. You may not redistribute or sell any of my assets by themselves. Hello Ive been working on expanding the RMMV character generation with new facial assets. My assets won't always look right when mixed with RTP because I felt the default faces are a bit lopsided, but they should be fine as long as you stick to either mine or RTP per character.Īll of these assets are free to use both non-commercially and commercially in your projects. Please let me know if you run into any issues. Ill try to put more parts here whenever I can. I am new to rpg maker mv, and Ive noticed that the current character generator lacks too much of clothes and other details. Here are some generator parts that I managed to take from the RTPs facesets. It also replaces the default RTP school uniforms with portrait images that match the sprites more closely. So far I've been focusing on female characters, but I will be creating male assets as well soon (although all of my stuff should be compatible with males as long you copy them to the respective male folders). We all know that RMMVs generator is a huge step up from Aces Generator, but it could still use new parts. ![]() I've been working on expanding the RMMV character generation with new facial assets.
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